Whether or not to generate lightmaps for your map.If this empty, it'll automatically give your map the default game's skybox.A cubemap that will be used as the skybox on your map.You shouldn't set this manually unless you know what you're doing.It's recommended to click this if you think you may have accidentally altered any of the player settings.Resets the player settings (gravity speed, slow and fast jump limits and multipliers) to their default values.It's recommended to leave this at 1.3 unless you want infected players to have a different move speed.This multiplier is used on the arm speed when a jump is made. The jump multiplier that will be applied when a player is infected.It's recommended to leave this at 1.1 unless you want survivors or casual maps to have a different move speed.The jump multiplier that will be applied when a player is a survivor.It's recommended to leave this at 8.5 unless you want infected players to have a different move speed.The fastest speed that a player can reach when they are infected.It's recommended to leave this at 6.5 unless you want survivors or casual maps to have a different move speed.The fastest speed that a player can reach when they are a survivor.It's recommended to leave this at -9.8 unless you want to make maps with lower/higher gravity (eg, space maps).A description that will show up when the map is being selected.Try to make it unique, and avoid naming it something generic like just "Map".Set this to what you want your map to be named.This will hold some information on your map. Next, click Add Component and add a Map Descriptor. Make sure the position is 0, and the scale is 1. You'll see an example map or two.įeel free to take a look at how these example maps work, but for now, we're going to disable them by clicking each of them in the hierarchy then pressing the checkbox next to the GameObject's name on the right.Ĭreate an empty GameObject that will hold everything in your map. If you don't see anything in your Unity Project, open the Example Scene found in the assets folder. Navigate to the folder that contains the Assets, Packages, and ProjectSettings folders, then click Select Folder. To load up the Unity project, go ahead and open up Unity or Unity Hub (Hub is recommended) and then click Open/Add and navigate to the downloaded + unzipped project. However, there are a few specific things that you'll need to do to ensure that the Map Loader can properly load it. Creating a mapįor the most part, creating a map itself is the same as creating anything in Unity. You can download the latest version of this project on the Releases tab.
MAKE SURE TO ADD ANDROID BUILD SUPPORT TO YOUR UNITY 2019.3.15F! This is needed to make sure your bundles properly support quest. It's recommended to use Unity Hub to make managing versions easier.
Higher or lower Unity versions may not work properly, so make sure to download it from the Unity Archive if you don't have it already.
This project is made with Unity version 2019.3.15f. If you have any questions please don't hesitate to join the Gorilla Tag Modding Discord to ask. This guide is pretty long and in-depth, so make sure to read it thoroughly.
A unity project to create your own maps for the MonkeMapLoader mod for Gorilla Tag.